![]() Unlike in any other game in the series, a Wall Kick can be performed out of a dive when the player plays as Mario, as long as the player is moving into the wall at a very slow speed. ![]() Diving in the remake also negates all fall damage. ![]() Like in Super Mario Odyssey, diving causes a small gain in height, before curving downwards. Yoshi, however, cannot dive, instead using to lick. In Super Mario 64 DS, Luigi and Wario can dive as well, this time when the player presses, though the amount of damage done is dependent on the character. If Mario dives onto a sloped surface (such as a slide), his speed will remain constant (despite the player's inputs) and he will not stop until he is on a sufficiently level surface again. While diving, Mario slides on his stomach across the ground and damages any enemies in his path. This move can also be used during a running jump or Side Somersault. In Super Mario 64, Mario can use a dive when he runs and is pressed to initiate the dive holding back on the Control Stick or pressing or ends the move (though only the latter method retains Mario's momentum). Mario performing a dive in Super Mario 64
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